Features

Feature | A look at the winners of the GAconf Awards 2022
The awards honour achievements in accessibility across the gaming industry.

Feature | Remembering the Game Boy Advance SP's edgy marketing
"The second best thing to do in the dark."

Digital Foundry | Metroid Prime Remastered: a sublime reworking of a stone-cold classic
An approachable, beautiful refinement of the GameCube original.
Premium only | Five of The Best: Box art
Easel cheer you up.
Feature | A look at the winners of the GAconf Awards 2022
The awards honour achievements in accessibility across the gaming industry.
Feature | Remembering the Game Boy Advance SP's edgy marketing
"The second best thing to do in the dark."
Digital Foundry | Metroid Prime Remastered: a sublime reworking of a stone-cold classic
An approachable, beautiful refinement of the GameCube original.
Feature | Season's smallest moments are reminders of the real world
On bicycles and note-taking.
Game of the Week | Returning to 'gaming's Citizen Kane'
Or how Metroid Prime remains one of Nintendo's all-time greats.
Feature | What we've been playing
A few of the games that have us hooked at the moment.
Digital Foundry | Dead Space Remake PC: a premium port marred by intrusive stutter
PC vs PS5 plus optimised settings.
Feature | The Game Boy and Game Boy Advance games we're most excited to play again
Dra-la-la-la-la! Ker-PLINK!
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Feature | A look at the winners of the GAconf Awards 2022
The awards honour achievements in accessibility across the gaming industry.
-
Feature | Remembering the Game Boy Advance SP's edgy marketing
"The second best thing to do in the dark."
-
Digital Foundry | Metroid Prime Remastered: a sublime reworking of a stone-cold classic
An approachable, beautiful refinement of the GameCube original.
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Interview | Season passes, the in-game shop, the shared world: the big Diablo 4 interview
"It's meant to last a long time."
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Interview | Criterion has hopes for a Burnout return, but there are no 'immediate plans'
How racing royalty came together for this year's Need for Speed.
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Interview | EA Motive boss: "Cancellations in video game development shouldn't be a taboo thing"
How the studio found its feet, and ended up on Iron Man.